Skip to main content

Shaking Things Up

Students doing experiments

In the Shaking Things Up Immersion, students use technology to design, construct and evaluate a model of a structure that would resist damage from earth movement, related to man-made or natural causes. Data is collected using micro:bit technology devices. 

The micro:bit is a pocket-sized computer that introduces students to the integration of software and hardware through coding. It has an LED light display, buttons, sensors and many input/output features that can be programmed for a multitude of tasks and physical interaction.

Students work collaboratively to build a shake table, code the micro:bit and analyze data to design an earthquake-resistant structure.

Sign up for your classroom immersion experience today

Key Topics: architecture, construction, natural disasters, geology, data interpretation.

Architecture & Construction icon       

Architecture & Construction

Science, Technology, Engineering & Math icon     

Science, Technology, Engineering & Math

Hospitality & Tourism icon       

Hospitality & Tourism

Information Technology icon       

Information Technology


"The STEAM TAC crew created a well-rounded experience for my Language Arts classroom. It included many transdisciplinary standards that kept my students engaged and enhanced their understanding of STEAM in the real-world."
- Philip Barbour High School

Immersion Agenda

  • Pique interest with a short introduction.
  • Examine high-interest examples of local seismic activity, models of a Richter scale, and real-life technology use.
  • Briefly discuss and review relevant concepts.
  • Detail safety precautions.
  • Students work collaboratively to use Strawbees to build a shake table and design earthquake resistant buildings. 
  • Groups use micro:bits to generate and measure the intensity of seismic waves.
  • Students reflect on their work.
  • Short whole group discussion recaps successes, difficulties, and unexpected events.
  • Possibilities for "What's Next?"